Changes in v1.0.0.8:New Crops and Fill Types:
Additional crops and fill types have been integrated into the map, expanding the variety of farming activities available to players. While specific new crops aren't detailed, this suggests options beyond the standard FS25 offerings, enhancing gameplay diversity.
New Productions:
Placeable Additions:
New placeable objects have been introduced, giving players more customization options for their farm layout. This builds on previous versions' additions like custom animal pens and sheds, likely including updated or new structures tailored to the map’s expanded features.
Area and Terrain Changes:
Significant terrain modifications have been made, including reworked field areas and adjusted landscapes. This includes smoothing out uneven terrain, enlarging fields (e.g., around fields 45 and 29 from earlier versions), and reclaiming dead land to make it usable.
The map boundaries have been pushed back to 1 meter from the edge, providing more playable space.
Sell Point Updates:
New sell points have been added to accommodate the expanded economy, such as Marcy’s Grain Mill and US Logistics (noted in earlier updates like v1.0.0.7). These likely persist or are further refined in v1.0.0.8, alongside other economic tweaks.
Farmland Repainting:
Texturing and Detailing:
Store Items:
New items have been added to the in-game store, likely tied to the new placeables, productions, or crops, giving players more tools and equipment options.
Map Boundary and Compatibility Updates:
Fixes and Tweaks:
Various bug fixes and quality-of-life improvements have been implemented, addressing player feedback and reported issues from previous versions (e.g., the farmhouse sale crash fixed in an earlier patch retained here).
Mission locations and triggers may have been refined further, building on adjustments made in v1.0.0.7.
Increased File Size:
Auto Drive Course Adjustments:
Players using Auto Drive will need to update their courses, as the changes to fields, terrain, and placeables will disrupt existing routes.
Changes in v1.0.0.7:- A milk homogeniser had been added to the farm, this can also convert goats milk pallet to bulk which the included multi tanker can haul.
- 2 greenhouses have been added which require water and manure, have water spray animations and greenhouse 2 works with the bulk pallets which can be converted at the farms silo then the produce can be collected by trailer. That greenhouse also has a trailer trigger.
- A 1000 capacity pallet or bale storage shed has been added to the farm.
- Bee’s have been removed at the farm as you now own the Honey farm from the start of the new game.
- The vehicle reset points is still at the farm but it has been moved to run from the fuel tank to the house on a diagonal line. This allows more yard space for customising.
- All the farm placeables have had work done including changes to triggers, fill types, lighting and sound where needed.
- The area around fields 45 and 29 has been totally reworked removing the cliff’s, extending the riverbanks, sloping the terrain and enlarging the fields.
- The Farmers market maze has been re detailed.
- The map now has control of what is needed if I have to add extras at a future point.
- Roads smoothed and uneven terrain at the side of them and then re detailing the verges.
- 2 new sell points have been added to the east of the map, Marcy’ grain mill and US Logistics.
- Some prices have been changed in the economy.
- The map now controls more of the placeables and a few of them have been rebuilt to look how Giants did them.
- The map also controls the train system now so changes can be made there when needed.
- The background mountains have been adjusted, hot air balloons, flying storks and butterflies added.
- Farmlands adjusted where needed and PDA map image updated.
- Multi Angle Terrain added.
- 2nd Usable Farmhouse at the owned Honey Farm added.
- Biomass Heating sell point added.
- Town here’s has had the most changes. The terrain was adjusted, clutter removed around the shop, Road junction slopes smoothed out, Dairy removed and area reworked for new placeables which include the following, Sugar Mill, Soup Production, Cereal Factory, Spuds R Us, Dairy and Grain Mill Production. The road was lifted and a fence placed along the train track,
- Just down the road on the placeable areas by the Grain Tower you will find the new Bio Refinery and the map has 2 sell points for diesel. The Rapid Cannery is also down there
Download #1 | Download #2Changes in v1.0.0.5:A milk homogenizer has been added to the farm, capable of converting goat's milk pallets to bulk, which can be transported by the included Kotte multi-tanker.
Two new greenhouses have been implemented, requiring water and manure, with water spray animations. One greenhouse works with bulk pallets which can be processed at the farm's silo.
A new 1000-capacity storage shed for pallets or bales has been introduced.
Bees have been removed from the farm since players now own the Honey Farm from the start.
Vehicle reset points have been adjusted to allow more yard space for customization.
A new Bio Refinery, two diesel sell points, and the Rapid Cannery have been added near the Grain Tower.
Two new sell points, Marcy's Grain Mill and US Logistics, have been added to the east of the map.
The economy has seen price changes to reflect new gameplay dynamics.
The map now controls more placeables, with some rebuilt to match the style of Giants' original designs.
The train system is now managed by the map, allowing for future modifications.
Scenic enhancements include adjustments to background mountains, addition of hot air balloons, flying storks, and butterflies.
Download #1 | Download #2Changes in v1.0.0.4:- All placeables now have unique Id’s, pig manure is fixed,
- now 99% of the farm yard deco including ground textures, signs, fencing items around the small shed can be easily removed just by deleting the tinyShed01
- A new mountain background I used in my FS22 maps has been updated
- Paintable fields are added so you can quickly create fields in game now
Download #1 | Download #2Changes in v1.0.0.3:Removal of a water trigger in the field that was causing issues with control.
Farmland repaint of the map for a refreshed look.
Adjustments to pigpen and sheep pen triggers for better functionality.
Collectibles have been moved and relocated.
Dead wood and wood transport missions have been reintroduced following the area changes.