Great news from Giants Software presenting ,,
Patch 1.7.0" released for download for Farming Simulator 25 game.
Patch 1.7 for FS25 - is a free content update released by Giants Software, now available for free for Farming Simulator 25. Is a significant update that introduces a variety of improvements and fixes to the game. The free content pack adds five new machines to the game’s already extensive roster of over 400 vehicles and tools.
Changes & Improvements in Update 1.7.0 for FS25:New Machines & Items- Göweil G4010 Q Profi bale wrapper
- JohnDeere 8R eAutoPowr livery
Additions & Improvements- Added ability to adjust deadzones in the running savegame for PC
- Added download / file size information to the modhub download dialog
- Added exclamation mark to main menu if mods have updates available
- Added option to turn off cruise control on GPS line end
Fixes & Changes- Various technical changes to improve performance
- Various stability improvements to prevent crashes
- Various text / translation adjustments
- Various visual adjustments on several models
- Improved multiplayer map sync speed
- Improved multiplayer performance
- Improved color of cut grass foliage LOD
- Delivering goods for multiple harvest contracts with the same station and crop will now prioritize the contract with the higher overall progress
- Disabled removal of fences which are part of an animal pasture due to issues calculating the animal pen area
- Changed behavior to recharge electric machines
- Fixed dual wheel connectors on several models
- Fixed grass having full yield when cut despite not being fully grown
- Fixed missing corn harvest animation on consoles
- Fixed rare cases where cutting trees would create invisible pieces that could freeze the game when near to the player
- Fixed spreading lime after mulching not working
- Fixed train not stopping at train stations and being too far away
- Fixed vehicle maintenance costs not being deducted
- Fixed an error when using the slope terrain tool
- Fixed area beneath fences not being unblocked for placement after fence deletion
- Fixed cotton harvester being unable to unload unfinished bales for mission completion
- Fixed driving issues with manual transmission with clutch
- Fixed feeding robots' produce not showing up in UI by producing more than needed
- Fixed fence gate state not loading correctly from savegames
- Fixed grape juice production economy
- Fixed hand tools list in multiplayer showing outdated or no information
- Fixed issues with the player character placement when controlling high pressure washer
- Fixed JohnDeere 6R wheel width options
- Fixed Kuhn SW 4014 wrapper throwing away bales
- Reduced lag for other players when manually saving a MP game
- Fixed mission yield being affected by rain while harvesting with a player-owned harvester
- Fixed partial working width setting desync for spreaders and sprayers in multiplayer games
- Fixed player being unable to transfer all of a farm's money in multiplayer
- Fixed player character getting stuck on platforms when exiting trains or vehicles next to them
- Fixed shifting into 8th gear in multiplayer
- Fixed silage additive usage with Göweil VARIO Master V140
- Fixed snow not being removed properly after being disabled in settings
- Fixed water foam glowing at night
- Navigation markers now display distance based on user settings instead of always using meters
- Removed misplaced fence below field 43 on Hutan Pantai preventing the creation of rice fields
Modding- Added support to add or overwrite fruitTypes for maps
- Added various checks and log messages to help with debugging mod map configuration
- Changing the number of terrain angle channels for the fields no longer needs a separate custom shader
- Fixed custom placeable name not being resolved correctly in mod maps
- Fixed crash when deleting a placeable which used 'onCreateWater' callback, now only allowed be used for in-map assets
- Fixed envMaps not working correctly on custom maps
Additional notes- As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
Changes & Improvements in Update 1.6.0 for FS25New Additions & Functionality- ModHub "update all" button
- Saving notification icon in multiplayer
- Smaller engine configurations on DEUTZ-FAHR Series 6C and SAME Virtus RVShift
- Graphics settings menu within the active gameplay
Changes & Improvements- Various technical changes to improve performance
- Various stability improvements to prevent crashes
- Various text / translation adjustments
- Various visual adjustments on several models
- Changed custom pasture calculations allowing for more chicken, pigs, and sheep in the same area as before
- Fixed AI fieldwork helper ignoring user preferences
- Fixed animal health and productivity calculation
- Fixed animal productivity bar showing global productivity state instead of combined productivity (globalProductivity*foodProductivity)
- Fixed belt position while unloading bales on the New Holland Pro-Belt 165
- Fixed display of cow barn capacities
- Fixed export of farmland area and price for game stats on dedicated servers
- Fixed grass eating cows
- Fixed International CV Box configuration wetness
- Fixed missing beetroot filltype on Bergmann RRW 500
- Fixed missing silage additive on Pöttinger BOSS ALPIN 251
- Fixed ModHub checkmark on newly downloaded mods
- Fixed shop display cutting off filltypes on some machines
- Fixed shop display when all used machines are bought
- Fixed spinach not withering
- Fixed train hotspot stuttering when far away
- Fixed UI scaling not being applied correctly on some UI elements
- Fixed UI sound when opening the license plate menu or color picker
- Fixed wrong or no player names displayed when selecting vehicle on map
- Improved offroad driving speed and behavior of Go To helper
- Improved performance of periodic game stats saving on dedicated servers avoiding lag spikes
- Improved shop display of long machine names
Modding- Added support for continuous motion in uvScrollShader using z and w values in 'offsetUV' parameter
- Added warning of env map directory if not properly setup for maps
- Added rearLight84 & rearLight85
- Adjusted light of rearLight30
- Fixed custom placeable names using 'nameL10nKey' attribute not being synchronized to clients
- Fixed Lua breakpoints in Studio not working if they were added before connecting the game instance to Studio
Changes & Improvements in Update 1.5.0 for FS25:New Additions & Improvements- Increased performance on PS5 Pro by default
- Added performance modes for PS5 and Xbox Series X
- Enabled water reflections on PS5 platforms
- Added shader generation step when loading into a savegame without or mismatching shader cache
- Added small cementFactory
- Added foam to water simulation
Fixes & Changes- Various technical changes to significantly improve performance
- Various stability improvements to prevent crashes
- Various text / translation adjustments
- Various visual adjustments on several models
- Improved advanced settings do not require a game restart anymore.
- Improved behavior of Go To helper
- Improved collision checks against the ground (less objects falling through / getting stuck in the ground / bouncing mowers)
- Improved generated collisions of cut trees
- Improved color reproduction in HDR mode
- Improved HDR activation does not require a game restart anymore
- Improved quality of AMD FSR 3 rendering
- Improved quality of TAA rendering
- Improved soft shadows casted from various sources
- Improved sugarbeet leaves on the ground
- Improved UI slider behavior with controllers
- Doubled harvest rate of grapes and olives
- Reduced planting costs for grape and olive orchards
- Reduced vehicle paint damage accumulation speed
- Fixed multiplayer sync of ground tire deformation
- Fixed placeable extensions losing connection after reloading a savegame
- Fixed capello diamant8 corn header lowered too far
- Fixed chicken barn small and from Rudolf Hörmann being unable to add custom pasture
- Fixed front axle not being limited on a few tractors when frontloader is attached
- Fixed grain elevator museum interactions and collisions
- Fixed issues with shader cache when it gets corrupted (e.g. crash while saving or some external tool, like Cloud Sync, breaking it)
- Fixed missing collision on husbandries with lely vector
- Fixed momentary hangs when cables on winches are created or removed
- Fixed obsolete great demand on debris cutter and train selling stations
- Fixed placement area's of 250kW BGA
- Fixed Pöttinger SERVO T 6000 P working behavior
- Fixed sound beep on Hutan Pantai in spring
- Fixed wheels on bomech machinery not being declared as care wheels
- Fixed wild animals behavior with various obstacles
Modding- Added maxHeight user attribute to splines to limit the vehicles that will use it with GoTo AI
- Adjusted color and material of rearLight30
- Fixed loading of mod vehicle types from vehicle type configs
- Added command descriptions in console
- Improved scrolling behavior within the console while typing is disabled.
- scroll to to top' (home) and 'scroll to bottom' (end) (when typing is not enabled)
- scroll 1 page by holding shift while pressing page up or down (when typing is not enabled)
Additional notes- As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
Changes & Improvements in Update 1.4.0 for FS25:Improvements & Changes- Major improvements towards game stability
- Improved performance for various foliage types
- Various improvements for Field AI workers
- Various improvements for Go-To AI workers
- Various localization fixes and improvements
- Various visual adjustments on several machines
- Improved advanced graphic settings menu
- Improved check to fill water trailers on smaller water sources
- Improved forestry mulchers removing stumps
- Improved guidance steering line visualization
- Improved wave simulation on rice fields
Fixes and changes- Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
- Disabled poplar being destructed when driving over it
- Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly
- Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients
- Fixed beetroots displayed on belt systems
- Fixed clipDistance mismatch on the large windmill
- Fixed color selection on geringhoff headers
- Fixed cut ravaged trees (created by twister) not being saved properly
- Fixed deletion of weeds with dynamic husbandries
- Fixed effect particles being displayed too dark in certain scenarios
- Fixed guidance steering working width on Agrio Dino II
- Fixed landscaping delay
- Fixed mission "deadwood" trees being sometimes outside the map border
- Fixed mission "planting soybeans" spawning with incompatible machinery
- Fixed missions for fieldwork not progressing in some cases
- Fixed mod filter for crossplay refreshing in the mods overview
- Fixed terrain paint brush not having option to switch to round shape
- Fixed texture flickering issue on the sunflower silo
- Fixed various placeables with configurable solar panels not having an income
- Fixed various weeders wheels destroying crops
- Fixed winch sync with more than 3 trees attached
- Increased fill speed from the larger water tank
- Increased height of sawmill unloading triggers to support higher trailers
- Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area
- Removed limestation pipe collision to support higher trailers
- Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
New additions:- Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
- JD wheel weight support to Groundking & TM1000 wheels
- Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
- Visible checkmark to downloaded mods in the mods overview
Modding- Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables
Additional note for console players- We are continuing to work on further console related issues to improve stability and performance. You may expect additional patches and game updates in the coming time.