Changes in v2.1.0.2:
- Skript fix ModDependencyChecker
Changes in v2.1.0.1:
- fixed loading script cowbarn, no longer missing store/placeable items when savegame is broken or faulty xml is detected in other mods
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Changes in v2.1:
- QoL script added, more Trees (>1M) and husbandries/pastures (30 max) possible
- farmland 176, sheep pasture added (only with new savegame)
- map sounds reworked
- missing Precision Farming values added
- missing growth stage maize fixed
- restaurant sell trigger, indoor mask added, sell trigger adjusted
- Difficulty "Farmmanager", remaining Tenwinkel weight fixed
- missing "Digestate" fillType for loadingStation liquid manure storage added
- some unused objects deleted, some hidden collisions removed
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Changes in v2.0.0.2:
- Increased modDesc version
- Fixed terrainShader
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Changes in v2.0:
Bugfixes:
- complete reworked map.i3d
- harvest missions fixed. yield should now be more then enough
- mowing meadow no windrow, fixed
- invisible edge selling station woodchips, fixed
- stone/weed display doubled, fixed
- misplaced fence animal dealer, removed
- missing indoor areas several locations, added
- last 2 collectibles not collectable, fixed
- farmland 153, small shelters not sellable, fixed
- seed/fertilizer production loading station trigger, adjusted
Changes:
- replaced double wedge silo farmland 153 (LU Dienstedt)
with 2 single wedge silos to fit the new BunkerSetU.
- seed/fertilizer production, separated storages for seed and fertilizer
to prevent stuck of production if storage is fully filled with input products.
- slightly adjusted position of drive-trough silo and manure heap farm 1
- hot air ballons, less visible, different times
- car dealer sign switched to german name for better region fitting
- AI-vehicles sign plates changed to regional signs
- car dealer spawn places modified, prevents loaned mission vehicles not spawned if main place is blocked
- paintable ground textures, raised 8 --> 38
- ground angles, raised 8 --> 32
- heightypes limit, raised 64 --> 256
- paintable deco objects (bushes, meadow...), raised 4 --> 10
- meadow now also seedable, instead of only ordinary grass (slightly higher outcome then grass)
- side fence at chicken fattening sellable for extending the area
- fence behind gas station and side fence sawmill sellable (extending sawmill area)
- lime texture attenuated
Additions:
- 3 different meadow types now available
- car maintainance available at farm 1
- several locations are now buyable farmlands
- 3 separate cow pastures (do not produce milk, manure and liquid manure)
- spanish translation (made by caterpillardock)
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