Changes in v1.5.2 (1.14.x):
- Preplaced grain mill now accepts Millet, Spelt, Rye, Triticale to produce flour, it is also now a placeable.
- Preplaced oil mill now can produce Mustard Oil, it is also now a placeable.
- New modified spinnery placeable, accepts flax.
- Added a water filling point near the Blumengart grain sellpoint area.
- Flax is now swathable.
- Fixed traffic bug under F48.
Download #2
Changes in v1.5.1 (1.14.x):
- Added 18 additional paintable ground types.
- Added localisation to the new crop types.
- Added a new mod icon.
- Adjusted AI drive paths.
- Updated the river texture.
- Updated Precision Farming soilmap.
- Removed Relight lighting modification due to shadow issues.
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Changes in v1.5.0.1 (1.13.x):
- Fixed the Blumengart sellpoint.
- Fixed the bale trigger for Exports sellpoint.
- Potentially fixed the error for dedicated servers. ('mapCA/map.i3d.terrain.lod.type.cache' is too big. Size 32 MB (max 10 MB))
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Changes in v1.5 (1.13.x):
- New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
- Custom weather and growth calendar.
- Support for swathing.
- Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint.
- Slightly lowered the price of Lime from the buying point.
- Made the sellpoint trigger larger at Blumengart Grain.
- Removed collisions from all the signs.
- Fixed invisible tree above F67.68.
- Fixed invisible tree above F37, by the single shed.
Download #2 | Download #3
Changes in v1.4 (1.12.x):
- New lighting by Suchscream called Relight.
- Fences in Blumengart are now sellable.
- The Dairy and the Bakery are now buyable only by land.
- Removed four fields, previously known as F70,71,72,73.
- Fixed grass going through some sheds.
- Fixed a collectible being inaccessible near the pressure washer.
- Fixed the New Farmer difficulty potato field having the wrong ground texture.
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Changes in v1.3:
- All sellpoints now accept modded fillTypes.
- Expanded the AI drive paths.
- Fixed the double grain elevator in the farm north of the vehicle shop.
- Fixed textures flickering inside the vehicle shop.
- Fixed invisible trees between F14,17 and F15,18.
Download #2 | Download #3
Changes in v1.2:
- Added more roads around the fields.
- Added some missing grass around the map.
- Added placeable farmhouses with sleeping and wardrobe triggers.
- Added placeable decorations.
- Updated the mod icon.
- Fixed some houses facing the wrong way.
- Fixed the invisible shed near the animal dealer.
- Fixed Blumengart exports not accepting cotton and woodchip bales.
- Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size.
Download #2 | Download #3
Changes in v1.1:
- Added 100 collectibles.
- Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
- Added the option to sell houses, they also now have a wardrobe trigger.
- Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt.
- Added the stone crusher.
- Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint.
- Added another farm north of the shop.
- Added Methane and Electricity recharge points.
- Fixed the 31% fertilizer bug, which also made some contracts fail.
- Fixed the invisible trees near F53.
- Fixed the plowed texture on a ready to harvest field 51.
- Fixed grass going through some of the preplaced sheds.
- A new save game is required.