Mod Talbach 2k23 Map v2.1.1 for FS22 | Farming Simulator 22 game.
Talbach 2k23 - in this map the author has customized everything that FS22 has to offer. Main yard with many new facilities such as barn/chicken house/workshop/hay storage/feed mixing plant and more. Private pig farm for rearing when the land is purchased. There is room for your own buildings. The map offers a variety of farming opportunities, with large arable fields for cultivating crops such as wheat, corn, and barley. There are also dedicated areas for livestock farming, including spacious pastures for grazing animals like cows and sheep. The map is dotted with various points of interest, including a central village where players can purchase machinery, sell their produce, and interact with other characters in the game. There are also smaller settlements scattered across the map, each with their own unique features and facilities.
Features Talbach 2k23:
- Horse farm (stable);
- Sheep paddock and open pasture;
- On the map you will find various production chains for further processing of your raw materials. These include a bakery/old dairy/sawmill and more;
- Manufactured products can then, of course, be sold in various outlets;
- 53 fields and meadows are available for farming, which can be managed with small and medium-sized vehicles.
Changes in v2.1.1:
- Fixes/adjustments
- Small changes/adjustments to the placeables XML
- Watering can has been removed. Bucket is enough
- Multi-buy added for boxes/consumables
- Side limit on unloading trigger removed. This should make it easier to tip sideways
- Fish farming & smokehouse deactivated in the production list. Because every breeding facility and every chamber is listed individually and there is too much in the list
- Digital displays for the multi-silo and liquid storage
- Fixed: Gates for the pigs. Only opened halfway
- Fixed: FillVolume for orange juice/apple juice fill trigger removed
- Fixed: Sound file converted from stereo to mono
- Fixed: Adjustment of the fillTypeCategories for the farm silo main yard
- Fixed: Spawn point of the sandwich pallets
Talbacher vehicle pack:
– Nissan Navara 2017 Pickup. Known from Hof Bergmann also represented at Talbach (prepared for VertexIC, RealGPS & Drive Distance)
– Pallet fork (front loader)
– grass trimmer. Giants decorative model as a grass trimmer for your small meadows
– Joskin AquaTrans. Rebuilt and on manure system. FillTypes inserted according to the map
– Böckmann MH-AL 4320/35 trailer. Prepared for VertexIC
– Fliegl Noah TTW 140 animal transporter. Prepared for VertexIC. Functions from Farmer_Andy’s animal transporter incorporated. Can be strewn with straw and mucked out again after animals have been transported
– Lizard MKS8 universal trailer. Rebuilt and converted to manure system. FillTypes inserted according to the map
GöweilPackFilltypesExtension (optional mod):
– LT Master & Vario Master accept wet alfalfa hay and wet clover hay to wrap into silage bales
– Both round balers can press and wrap wet alfalfa hay and wet clover hay directly from the field
PrecisionFarming (optional mod):
– Compatibility with compost. Same effect as spreading manure (manure)
– Added seed strength for alfalfa and clover. Seeding rate corresponds to the values of grass (grass)
– Added Alfalfa & Clover support to Crop Sensor
Orange plantation:
– This only requires water which is filled into the water tank (manureSystem ready)
– There are also IBC tanks scattered around that collect rainwater. Can be removed with a bucket to fill the water tank
– The trees are not watered or harvested individually
– To remove he oranges you need the appropriate fillable boxes. Buy via shop
Fish farming:
– Completely new farmhouse that you can enter including bedroom and wardrobe triggers
– 6 plots for breeding fish. The fish are fed with fish food. A wheelbarrow or bucket is recommended to feed the fish
– 3 BigBag poles distributed throughout the facility + 1 storage hall
– The fish appear in boxes on the corresponding markers. Selling fish at the restaurant, supermarket, MountenInn & village shop
Fish feed production:
– The plant produces fish feed for fish farming. Acceptance of: wheat, rapeseed, soybeans
– It is recommended to use a telehandler to remove the fish food for the BigBag filling station
– To the left of the hall is the BigBag filling station, which can be filled with a telehandler
– To the right of the hall there is a silo for organic waste, which the production also produces. There it is fermented into compost for your fields
Feed production:
– 2 productions in one buildin. Here you can produce pig feed and mineral feed for cows. You can find the corresponding goods in the production menu. There is also a terminal display attached showing how many goods are in production
– Appropriate collection points are located in the hall. Which production is for what was marked with icons
Fire station:
– Hall next to the building fully accessible
– Suitable for the EM Pack by CreativMesh
– Trigger for wardrobe available in the hall
Vehicle dealer:
– Entire place was redesigned and redesigned
– There are 2 workshop triggers in the hall. The left one with the access ramp for tractors and the right one for attachments, threshers
– Open from 8 a.m. to 8 p.m. All gates close after 8 p.m
Animal dealer:
– New hall with opening times. Open from 8 a.m. to 6 p.m. No purchase/sale of animals or bales possible after 6 p.m
– Manure and manure purchase possible. Manure can be removed with manureSystem
– Animals can be bought/sold in the hall
– Bale sales possible in the hall
– Manure purchase is possible from 8 a.m. to 6 p.m. No purchase of manure possible after 6 p.m
MountenInn:
– In front of the building on the right side door you can sell the hand-carried products
– Pallets are sold at the rear left of the building
– Sales possible from 6 a.m. to 2 p.m. No sales possible after 2 p.m
Restaurant:
– Seating area revised. Decoration reacts to the season or time
– Sales possible from 6 a.m. to 2 p.m. No sales possible after 2 p.m
Supermarket:
– In front of the entrance there is a purchase trigger for cat food, cat milk and garden fertilizer. After purchase, the products appear in front of the building in the loading zone
– Certain products can be sold behind the building
– Supermarket is open from 8 a.m. to 8 p.m. No purchase of cat food, cat milk or garden fertilizer possible after 8 p.m
– Sales acceptance possible from 3 a.m. to 11 a.m. No sales possible after 11 a.m. Accordingly, the right barrier opens at 3 a.m
Hardware store:
– Building completely accessible
– In the building at checkout 1 next to the nice lady, there is a purchase trigger for garden fertilizer & FixFerm. After purchase, this appears behind the building in the loading zone area
– Behind the building is the purchase of liquid fertilizes and herbicides. This can be removed using the manure system. Connections are located on the left side of the shelter (left connection -> liquid fertilizer, right connection -> herbicides, marker icons available)
– Sales of products in the drive-through hall behind the building
– Hardware store is open from 7 a.m. to 6 p.m. No purchase or sale of garden fertilizer & FixFerm is possible after 6 p.m
– Purchase of liquid fertilizer & herbicides from 7 a.m. to 8 p.m. No purchases possible after 8 p.m
Garden center:
– Building completely accessible
– There is a purchase trigger for garden fertilizer &FixFerm in the building. After purchase, the products appear in the loading zone area outside the building. You can also purchase liquid manure and manure here. Manure can be removed with manureSystem
– Garden center is open from 9 a.m. to 6 p.m. No purchase of garden fertilizer & FixFerm possible after 6 p.m
– Manure purchase is possible from 8 a.m. to 6 p.m. No purchase of manure possible after 6 p.m
BayWa:
– Building completely renovated
– Sales of various products
– Purchase of lime, seeds, fertilizer, pig feed at the silo
– Purchase of BigBags at the building. Purchased BigBags appear in the loading zone area
– Purchases take place from 8 a.m. to 8 p.m. Big bags cannot be purchased after 8 p.m
– Sale of various bales possible
– 2 shelters available
Bakery:
– Acceptance of grain flour (This is processed into bread. You can sell the bread at restaurants, supermarkets, MountenInn & village shops)
– Acceptnce of grain flour from 7 a.m. to 6 p.m. Grain flour cannot be accepted after 6 p.m
Old dairy:
– Acceptance of milk (this becomes UHT milk and must be packaged by the packer)
– Acceptance of milk (you can use it to make butter. Produced butter appears in the small hall next to the dairy)
– Acceptance of milk & goat’s milk (You can use this to make cheese & goat’s cheese. Produced cheese appears in the hall next to the dairy)
– All three systems have their own terminal with display
– The dairy is open from 6 a.m. to 7 p.m. After 7 p.m. all gates are closed and nothing can be delivered
Cold storage warehouse:
– In the large complex, the gates can be opened at the control box (left or right of the gate). There is access to the cold room. On 2 control cabinets
– do you have an overview of your cold storage (how much of the products can be stored)
Business park:
– Juice factory. Unpackaged orange juice is produced at the hall. There are 3 processes that go through here. It is recommended to distribute attachments 1 & 2
– deliver. Plant 1 also produces a by-product (organic waste). This can be dumped in the adjacent silo. This can, after fermenting into compost,
– distributed on your fields as fertilizer. The unpackaged orange juice can be picked up at the hall on the right.
– Packaging system (packaging of UHT milk -> packaged UHT milk, orange juice -> packaged orange juice. With sugar beet & orange juice, you can get it here
– Orange jam. Liquid is dispensed here using the manure system. The pallets can be stored in the hall, next to the packaging system.)
– Sales of packaged goods at restaurants, supermarkets, MountenInn & village shops
Agricultural service:
– Added halls from LS19 and some new textures
– Added workshop trigger
– Multisilo for storing seeds, lime and artificial fertilizer
– Farm tank for diesel (can be filled/collected with manure system)
– Storage tank for herbicides & liquid fertilizers (Can be filled/collected with manureSystem)
Main courtyard:
– Rebuilt with new buildings and expanded
– Free-range chickens, cats, rabbits, 1 small garden at the new farmhouse
– 1 allotment garden, orange trees & apple tree, collection of rainwater from IBC possible to water the trees & garden (all gardens, trees & IBC collect the rainwater)
– FixFermenter for producing silage (acceptance of: chopped material, grass (wet), clover hay (wet), alfalfa hay (wet) & FixFerm available via shop
– Hay drying system + storage (acceptance of: grass (wet), clover hay (wet) & alfalfa hay (wet). Even hay can be stored here)
– Grain dryer (With the addition of “methane” from the farm BGA, the grain can be dried here)
– Kleine Hof BGA (you can see information about which products the BGA absorbs and in what factor on the information display in the technical room. The “methane” is produced at the
– Grain drying system used. Before you put the BGA into operation, set the “methane” in the menu to distribute so that the gained amount is given every hour
– “Methane” can be fed to the grain drying system. In addition to the “methane”, the BGA also produces digestate for your fields)
– Farm filling station can be filled with manure system
– Added some ball bearings from LSFM
– Cowshed by DeeBuur completely redesigned with a new texture, calf igloo in the cowshed, 1 bale storage in the cowshed (manure, water and milk can be taken to the cowshed
— manure system to be filled/collected)
– Completely new farmhouse that you can enter including bedroom and wardrobe triggers
– The water can be filled into a barrel at the water fountain using the manure system
– Liquid fertilizer & herbicide storage can be filled/collected with manureSystem
– Seed silo for storing seeds
– Lagoon for storing manure. Can be filled/emptied with manureSystem
Sheep pasture:
– New hall, collection of goat’s milk, compost silo (goat’s milk & water can be filled/collected with manureSystem)
Pig farm:
– New hall, bale storage added by LSFM (manure & water can be filled/collected with manureSystem)
Horse farm:
– Horse paddock renewed, horse stable added, LSFM bale storage added
Schafhof:
– New hall, goat milk collection, LSFM bale storage added. Goat milk & water can be filled/collected with manureSystem
– At the water fountain, the water can be filled into a barrel using the manure system
Tested on game version 1.13.x
Changes in v2.1 Beta 3:
- Fixes/adjustments
- Changes to the XMLs (placeables & vehicles)
- Optical changes/adjustments to textures of various buildings
- Additional new voice overlays added by Ela_189 & Der_Nerdling. Use of the sounds on other maps "ONLY" with the consent of the creator
- PDA map & customPDA map completely recreated
- PDA name of the juice factories adjusted (orange juice factory, apple juice factory)
- PDA name of BayWa adjusted (BayWa (city), BayWa (village)). Should also fit with the orders
- All animal farms must now be purchased (sheep pasture, pig farm, horse farm, sheep farm)
- All traffic signs replaced
- Fixed: Optical pallets at the greengrocer (FarmersMarket). Appeared at the wrong times
- Fixed: fillPlane of the carrots. These were displayed as wheat
- Fixed: Missing l10n entries
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Changes in v2.1 Beta 2:
- Fixes/adjustments
- Changes to XMLs (vehicles & placeables)
- Bale storage (horses, sheep, pigs) emptied
- Bale storage (yard) contents slightly reduced
- Removed the shadow effect of the lights on many buildings
- Contents of the fillable BigBox and wooden crate increased from 1000l to 2000l
- Fixed: AI PickUp Wheels
- Fixed: Colli of the UHT milk range
Changes:
- Rabbit:
-- Straw addition removed from the stable
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Changes in v2.1 Beta 1 (1.14.x):
– Fixes/adjustments
– modDesc adapted to new patch
– Changes to XMLs (vehicles & placeables)
– Added Italian translation. Thanks to iguana322
– Further ground work on the map
– More fields created in the new part
– Changed some recipes
– Purchaseable products (productions) that cost €0 are extremely expensive via “RevAmp”.
– PDA Map & customPDA adapted accordingly
– Road texture completely renewed + details
– New building signs installed
– New NPC voice overlays by Ela189 & Der_Nerdling. Use of the sounds on other maps “ONLY” with the permission of the creator
– Color changed for shelter halls (BayWa, BGA, horse farm & bottler). Previously green, now gray
– Traffic light phase times (red-yellow & yellow) adjusted from 1 to 2 seconds. Thanks to AchiMobil for his release
– Fixed: Collisions of pallets
– Fixed: Snow mask of the map
– Fixed: Loading trigger for molasses was missing. Should now be available for filling the trailer without a Manure system
– Fixed: Prices of LSFM BigBags adjusted
– Fixed: SnowPlane for objects in buildings
– Fixed: Error: Can’t load resource ‘../FS22_Talbach/maps/placeables/productionPoints/bakery/bakeryLogo02_diffuse.png
– Fixed: Light in the halls at Lohnerhof changed. Fixed conflict with simpleIC/VertexIC
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Changes in v2.0.1:
- Small fixes/adjustments
- Fixed issue with animal health under "MaizePlus AnimalFoodAdditions".
- Call stack 'setCropsGrowthNextState' fixed when rewinding the time to 0 o'clock
- Painting grass added again + bushes (edelweiss = grass on the map)
- Fixed clover hay & alfalfa hay for presses. Round bales and square bales can now be pressed. What you can't do is wrap it in foil. It doesn't make any sense and no one does it
- Error for rake fixed. As soon as a swath of clover hay or alfalfa hay is supposed to be swathed together, the log is filled with errors
- Fixed coupling/storing the hoses to the universal barrels (Joskin & Universal Tank).
Changes:
- Fish farming:
-- Production adapted to fish farming. It now takes a while for fish to appear in boxes (24h = 4 boxes/per pond). So you also have some space for other work ;)
- Milk production:
-- Production adjusted (1 bag + 100l water = 198l milk/month) The month refers to Giant's standard game start
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Changes in v2.0 Beta 4:
- Small fixes/changes
- Removed unused/repeated textures
- Added Czech translation by listonos13. Thank you for that
- Fixed Colli at the cowshed
- Traffic collisions adjusted by AI traffic
- Volume of the large boxes for apples & oranges reduced to 1080l
- PDA map completely renewed including customPDA map for RealGPS Mod by LSFM
- Fixed problem when the mod "RealismAddon AnimalGrazing" is not in the folder
- Fixed issue in the production overview with the "Info Display Extension" mod
- TipColli adapted to the manure plate at the main courtyard/pig farm
- Production recipes generally revised and adjusted (cycles & consumption)
- Sales prices have been generally revised and adjusted
- Farmland purchase prices revised and adjusted accordingly
- Fixed unevenness in fields
- Large BGA must be purchased now
- Sawmill must be purchased now
- Fields that were owned have been removed
- TrafficSplines generally adjusted/fixed
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Changes in v2.0 Beta 3:
- NEW: Charging station for Milk Shuttle. The charging station is in the garden house, immediately on the right. Thanks to Farmer_Andy for sharing the cables
- Small fixes/changes
- Rabbit meat removed
- Sales prices of certain products increased
- Added Czech translation by Mysak_Bob. Thank you for that
- Foliage of alfalfa & clover revised including distance textures
- Decal Collis on the compost silo removed
- Fixed fruit destruction for alfalfa & clover
- Water tarpaulin under the bridge (at field 17) adjusted slightly. Only appears when it rains
- Swath height adjusted
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Changes in v2.0 Beta 2:
- densityMapHeightTypes increased from 64 to 256
- FarmLand for straw recovery AddOn by CreativMesh active again (opposite the dairy)
- AD course adjusted
- Added missing English translations
- Bridge passage near Feld17 increased
- 12 paintable floor textures
- Added some custom icons
- Small fixes/changes
- Collis delineator removed
- Sugarcane, cotton & olives deactivated
- Error with alfalfa from bale size 150 on round balers fixed
- animalGrazing added to: cowshed, sheep pasture, horses
- animalsFood for Maize Plus: Adjustments to the food for Maize Plus
Download #1 | Download #2
Changes in v2.0 Beta 1:
– ModDesc version increased to current patch 1.13.1.0.
– Fixed crop destruction
– Fixes/improvements
– Added XML translations
– FarmLands completely redesigned
– There are snow masks on all roads.
– Fill types have been revised.
– The entire map, fully equipped with a manure system, including custom products from GTX|Andy (thanks to JoPi for this)
– Added alfalfa
– Added animated NPCs (releases available)
– Added some XML files from Landersum, as well as various adjustments (approval available).
– Small animals installed from Hof Bergmann (approval available, Enhanced Animal System not required)
– The PDA map is adapted accordingly
– CustomPDA for “RealGPS” included
– AD courses included in the package
– Added a new soil texture for manure (texture [HTM]hhoottee_TV).
– Added clover (textures from [HTM]hhoottee_TV).
– Added traffic lights from Achimobil.
– Blooming cover crop from EswirdSchlimmer (approval available) (PrecisionFarming ready)
– LS19 Halle from Steffen30MUC (completely built on a new texture system)
– Many decorations are based on the seasons or controlled by Landbauer.
– Custom marker icons from Landbauer, RepiGaming
– The landscape has been completely redesigned
– All production facilities have been updated.
Download #1 | Download #2 | Download #3
Changes in v1.0.3:
– Removed large equipment from missions;
– Created a new soil map for the map;
– Fixes and adjustments to XML;
– MP XML removed due to problems... New yards have to be re-created by yourself;
– New Landbauer scenery (archived mod);
– Added slurry pit in Kuhhof for intermediate storage of slurry/fermentation residues.
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Changes in v1.0.2:
- Added new ball bearing (see link below) as many have trouble loading the old one
- Moved the pallet spawner at the sheep paddock
- Thanks to "TeachM3" for renewing the launch vehicles
- Trees on Feld24 placed back on the edge
- Various buildings can now be sold for new ones
- Schweinehof: wedge silo, tool cabinet, Kärcher and charging station removed, buildings can also be sold for new ones
- Kuhhof: All buildings can now be sold without the decoration disappearing... This can be removed / readjusted for private purposes in the GE
- Horse farm: All buildings can be sold for new ones
- Various fixes
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Changes in v1.0.1:
- Added Fruit Destruction 22.1: AgrarAffe
- XML fix for road salt box
- XML fix for missing buildings
- Exchanged Schweinehof wedge silo
- Removed unusable decoration
- Floor in cowshed raised and painted
- Added MP XML for various farms
- Places of missing buildings restored
- Space next to Feld32 belongs to the Schafhof and can be built on after purchase
- All road signs are now dynamic
- Small visual adjustments
- Added a rake as a launch vehicle
Download #1 | Download #2 | Download #3
Simple steps to install FS22 Mods:
- Download the mod «Talbach 2k23 Map v2.1.1 for FS22»
- Copy the mod in ,,My Computer> My Documents> My Games> Farming Simulator 2022 > mods" folder
- Start the game, activate the mod