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NF March 4x Map v2.6.2 for FS22

21 March 2023 admin 2 088 0
NF March 4x Map v2.6.2 for FS22

Category - Maps FS19 | FS22
Version game - v1.9.x
Credits: - FedAction Letsplay

Description about «NF March 4x Map v2.6.2 for FS22»:

Download mod NF March 4x Map v2.6.2 for FS22 | Farming Simulator 22 game. 


NF March 4x (North Frisian March) - converted map from FS19 to FS22 with all standards of the game. The NF Marsch map shows the North German landscape from North Frisia. There are dikes here, there are ditches around the fields, and the fields are mostly square. Land has been reclaimed from the North Sea by dams over the past few centuries.


Features NF March 4x:

- Sawmill
- sugar factory
- apple orchard
- pear orchard
- The Cherry Orchard
- plum plantation
- diesel plant
- Fertilizer production
- hay dryer
- Feed production
- Production of liquid fertilizers
- Wastewater treatment plant
- Plant for the production of pellets
- Plant protection products
- Seed production
- Pig feed production
- Brewery
- Pulp and paper mill
- Cement factory
- large fields
- 22 outlets
- 2 BGAs
- New missions
- Plenty of room for all sorts of things


Changes in v2.6.2:

- Map is Göweil Pack DLC ready
- The BGA's of the MAp now also accept sugar beet pulp bales


Tested on game version v1.9.x

Last edited by: admin - 21-03-2023, 21:25
Reason: Mod Updated to v2.6.2

Screenshots with «NF March 4x Map v2.6.2 for FS22»
NF March 4x Map v2.6.2 for FS22 NF March 4x Map v2.6.2 for FS22 NF March 4x Map v2.6.2 for FS22 NF March 4x Map v2.6.2 for FS22 NF March 4x Map v2.6.2 for FS22 NF March 4x Map v2.6.2 for FS22

Changes in v2.6:

- Pigs bring a little more manure and manure
- 2 new products lamb and veal
- Courtyard area increased (closer to the houses)
- Field 38 of the ditch now belongs to the field
- Slightly increased the trigger on the stadium
- Blocked piece of land for next update

Download #1 | Download #2 | Download #3


Changes in v2.5:

- Optimized bale trigger on the BGA for Autodrive again
- Fields can now be painted via Landscaping menu
- Appropriate meadow can now be painted via Landscaping menu
- Vollmilch English translation fixed
- Achimobil has repaired the boat and ship routes are now correct
- Hide and hut at field 22 moved
- BGA Süd car display numbers moved appropriately
- Added fence between lots 45 and 46
- Deleted small floating texture above the Lumber Mill sell point
- Moved small floating texture above gas station

Download #1 | Download #2 | Download #3 


Changes in v2.4:

- Optimized bale trigger on the BGA for Autodrive again
- Fields can now be painted via Landscaping menu
- Appropriate meadow can now be painted via Landscaping menu
- Vollmilch English translation fixed
- Achimobil has repaired the boat and ship routes are now correct
- Hide and hut at field 22 moved
- BGA Süd car display numbers moved appropriately
- Added fence between lots 45 and 46
- Deleted small floating texture above the Lumber Mill sell point
- Moved small floating texture above gas station

Download #1 | Download #2 | Download #3


Changes in v2.2.1:

- New fine precision farming soil types map added (savegame related, and thanks to Franz for the template)
- Fixed flying font on BGA south terrain
- Garbage cans moved to BGA South site
- Various BGA South decorative items assigned to the BGA itself
- Slightly larger exits at the cheese dairy site
- Fixed the following server messages

Download #1 | Download #2


Changes in v2.1.3:

- Increased purchase area at field 25 (across the dike)
- Increased purchase area at field 79 (across the dike) 

Download #1 | Download #2


Changes in v2.1:

- NF march logo on PDA map and map preview loading screen
- Map is now better compatible with the dynamic field prices mod (thanks to Marko for the tip)
- Changed cake weight and oil pallets
- Sorghum reinstated as chicken feed
- Cows and sheep can now also be fed with alfalfa and alfalfa hay
- Pig feed can now also use rye, spelled and carrots
- The Holstein cows give about 30% more milk
- Collision on port building moved
- Bridge to island (field 78) widened by about 25%
- Replaced old building next to office building in village
- Moved containers on the cheese factory premises
- Fixed missing wheat malt in l10n_en.xml
- Alfalfa should have slightly better performance again
- Rye now grows a little taller
- Ramps at Raiffeisen so that vehicles get stuck less
- Added small missing field corner at Fed 31
- Field 53 on the dyke smoothed out a bit
- Lavender can now be harvested with Thresher and Corn Head again
- Removed superfluous traffic sign next to the campsite
- Earth can also be sold again at the nursery
- Diesel prices slightly reduced again
- Fixed floating car at gas station
- Fixed water plane at field 57 and 80
- Water plane moved to the south so that it can also be placed better on field 81

Download #1 | Download #2 | Download #3


Changes in v2.0:

- Reduced the water plane in the east courtyard area
- Red cabbage harvester taken out
- Mineral feed now in price list
- Moved lamps and a sign at the Lumber Mill sell point
- Green buoy placed a little lower at the port
- Deleted double high seat in the forest under the sawmill point of sale
- Hole smoothed out on field 74 (savegame height map related)
- New roller texture after seeding (texture by Perma's Modding)
- OG version field 23 and at field 8
- Added 7 new products (Beehive, Empty Wooden Boxes, Wooden Barrels, Cream Cheese, Mozzarella, Buns and Baked Goods
- Honey, bread, cake, furniture and cheese palettes changed

Download #1 | Download #2 | Download #3


Changes in v1.9.1:

- Fixed hop crop bug - Pedestrian spline no longer visible in park
- Since lavender in the Multifruit Pack is normally not suitable for threshers, lavender can only be harvested with the lavender harvester
- Deleted a few carrots on the side of the road next to field 31 - Deco cranes placed on the rails a little more appropriately at the port
- Superfluous BAK file also deleted in the version without ditches
- Changed height model, Shelly had filled up significantly more, I have that too now... Height model is a savegame related (terrain.heightmap) when replacing, there may be an effect on what has already been placed in terms of height.

Download #1 | Download #2 | Download #3


Changes in v1.8:

- Freed up space at the port for new production Fischer
- Added collision at the hardware store for the potting soil bags and concrete pipes
- Double fence element between brewery and refinery building site deleted
- Deleted underground trampoline at house #30
- 70s sign near depot moved a bit
- Lamp collision between Raiffeisen and field 13 moved
- Collision boxes at the station purchase moved
- Field 77 and 78 slightly smoothed
- YouTube and Twitch channel and march supporters up to date again

 Download #1 | Download #2 | Download #3


Changes in v1.7:

- New alfalfa texture for better performance
- Deleted 3 parked cars at brewery site
- Created a little more space at the shopping station at the train station
- 5 small purchasable areas installed for waste water station (see map photo at the sewage treatment plant)
- Trench decoration set a little deeper at field 14
- Added fertilizer requirement for the multifruits for precision farming
- Small gap in the water plane at field 27 fixed
- Map prepared for 8 new products
- Moved the old electro box near the port

 Download #1 | Download #2


Changes in v1.6:

- Precision farming ready soil types map
- 8 new products added to the map
- Slightly increased the chewing surface of the composter at the nursery
- Lavender can be harvested again with the Drescher corn cutter (thanks to Modmicha)
- Fixed collision of lamps at field 32
- Workshop at the farms now also painting possible
- Compost now with K
- Rain gutter at nursery a little lower on the ground
- New icon for silage additives
- Added FillTypeConverter "STONE_CRUSHER" for Terra Farm Script users
- Error: Failed to load distance texture "CompostDistance_diffuse" fixed
- House no. 24 Double awning deleted
- House no. 71 Barrel now has collision
- House number 75 facade now has collision
- Ready for more multifruits (thanks to Tim)
- Walkway history park visitors changed
- Deleted some old bushes next to field 58
- Field definition adjusted for field 9 (roundabout and station hall)
- Fixed log error with pickup at the chopper

 Download #1 | Download #2 | Download #3


Changes in v1.5:

– The fence on the BGA South shifted slightly (part of the BHA was in the fence);
– Moved 4 bushes in the forest above field 57;
– Cleared space for a pulp mill in the port;
– Larger BGA trigger for better reset and detection
– New water symbol;
– Removed the last erroneous collision on field 10;
– Poplars can now be planted with precision seed drills;
– Removed lavender from corn header (due to motionPathEffects bug)
– Removed alfalfa at a bend in the harbor (related to conservation);
– Moved vehicle spawn location in the store a little further from the hall;
– Field 8 trench towards BGA is now part of the field;
– The alley of trees in Rinderhof now belongs to the farm;
– The missing separator on the field 29/30 has been moved to the street;
– Channel members and Twitch subscribers updated again;
– 4 new products installed at points of sale;
– Various minor fixes.

 Download #1 | Download #2 | Download #3


Changes in v1.4:

- New Multifruits Carrot, Onion, Cabbage, Lavender, Alfalfa and Hops
- BGA electricity and gas is no longer sold automatically (keep, distribute or sell production system)
- Adjusted BGA's capacity and consumption for liquid manure, manure and sugar beet pulp
- Prices for diesel increased
- Prices for fertilizer sale and purchase adjusted
- Reduced prices for OSB, chipboard, and pallet boards
- Sales prices for pig feed significantly reduced
- Tree that is too close to field 55 moved
- Added collision at FED family house 78
- Smoothed out small bump on field 35 opposite the gas station
- Changed 2 bushes between field 71 and 72
- Entrance to the small forest at field 22 moved
- Field 17 on the dyke smoothed out a bit
- Added collision at shop counter
- Set up house 46 more beer and lamps
- 2 flagpoles at the shop were slightly in the air
- Added some new green connections
- Smoothed out bumps at field 66
- Fixed faulty lamp at the port area
- NF march pinwheels now have night light (thanks to Arthur 469)
- Shredded goods now also in the price list
- Grass after grass missions will now grow back
- Moved double tree at Nursery
- Added potatoes to the Fruittype category Planter
- Silage additives can now be bought at the Raiffeisen and train station shopping situations
- Small warning cones fixed in the shop
- Fixed lamp next to left hardware store entrance
- 2 new residents have moved in 37 and 4

Simple steps to install FS22 Mods:
- Download the mod «NF March 4x Map v2.6.2 for FS22»
- Copy the mod in ,,My Computer> My Documents> My Games> Farming Simulator 2022 > mods" folder
- Start the game, activate the mod


Share / Download mod «NF March 4x Map v2.6.2 for FS22»



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