Changes in v2.6:
- Pigs bring a little more manure and manure
- 2 new products lamb and veal
- Courtyard area increased (closer to the houses)
- Field 38 of the ditch now belongs to the field
- Slightly increased the trigger on the stadium
- Blocked piece of land for next update
Download #1 | Download #2 | Download #3
Changes in v2.5:
- Optimized bale trigger on the BGA for Autodrive again
- Fields can now be painted via Landscaping menu
- Appropriate meadow can now be painted via Landscaping menu
- Vollmilch English translation fixed
- Achimobil has repaired the boat and ship routes are now correct
- Hide and hut at field 22 moved
- BGA Süd car display numbers moved appropriately
- Added fence between lots 45 and 46
- Deleted small floating texture above the Lumber Mill sell point
- Moved small floating texture above gas station
Download #1 | Download #2 | Download #3
Changes in v2.4:
- Optimized bale trigger on the BGA for Autodrive again
- Fields can now be painted via Landscaping menu
- Appropriate meadow can now be painted via Landscaping menu
- Vollmilch English translation fixed
- Achimobil has repaired the boat and ship routes are now correct
- Hide and hut at field 22 moved
- BGA Süd car display numbers moved appropriately
- Added fence between lots 45 and 46
- Deleted small floating texture above the Lumber Mill sell point
- Moved small floating texture above gas station
Download #1 | Download #2 | Download #3
Changes in v2.2.1:
- New fine precision farming soil types map added (savegame related, and thanks to Franz for the template)
- Fixed flying font on BGA south terrain
- Garbage cans moved to BGA South site
- Various BGA South decorative items assigned to the BGA itself
- Slightly larger exits at the cheese dairy site
- Fixed the following server messages
Download #1 | Download #2
Changes in v2.1.3:
- Increased purchase area at field 25 (across the dike)
- Increased purchase area at field 79 (across the dike)
Download #1 | Download #2
Changes in v2.1:
- NF march logo on PDA map and map preview loading screen
- Map is now better compatible with the dynamic field prices mod (thanks to Marko for the tip)
- Changed cake weight and oil pallets
- Sorghum reinstated as chicken feed
- Cows and sheep can now also be fed with alfalfa and alfalfa hay
- Pig feed can now also use rye, spelled and carrots
- The Holstein cows give about 30% more milk
- Collision on port building moved
- Bridge to island (field 78) widened by about 25%
- Replaced old building next to office building in village
- Moved containers on the cheese factory premises
- Fixed missing wheat malt in l10n_en.xml
- Alfalfa should have slightly better performance again
- Rye now grows a little taller
- Ramps at Raiffeisen so that vehicles get stuck less
- Added small missing field corner at Fed 31
- Field 53 on the dyke smoothed out a bit
- Lavender can now be harvested with Thresher and Corn Head again
- Removed superfluous traffic sign next to the campsite
- Earth can also be sold again at the nursery
- Diesel prices slightly reduced again
- Fixed floating car at gas station
- Fixed water plane at field 57 and 80
- Water plane moved to the south so that it can also be placed better on field 81
Download #1 | Download #2 | Download #3
Changes in v2.0:
- Reduced the water plane in the east courtyard area
- Red cabbage harvester taken out
- Mineral feed now in price list
- Moved lamps and a sign at the Lumber Mill sell point
- Green buoy placed a little lower at the port
- Deleted double high seat in the forest under the sawmill point of sale
- Hole smoothed out on field 74 (savegame height map related)
- New roller texture after seeding (texture by Perma's Modding)
- OG version field 23 and at field 8
- Added 7 new products (Beehive, Empty Wooden Boxes, Wooden Barrels, Cream Cheese, Mozzarella, Buns and Baked Goods
- Honey, bread, cake, furniture and cheese palettes changed
Download #1 | Download #2 | Download #3
Changes in v1.9.1:
- Fixed hop crop bug - Pedestrian spline no longer visible in park
- Since lavender in the Multifruit Pack is normally not suitable for threshers, lavender can only be harvested with the lavender harvester
- Deleted a few carrots on the side of the road next to field 31 - Deco cranes placed on the rails a little more appropriately at the port
- Superfluous BAK file also deleted in the version without ditches
- Changed height model, Shelly had filled up significantly more, I have that too now... Height model is a savegame related (terrain.heightmap) when replacing, there may be an effect on what has already been placed in terms of height.
Download #1 | Download #2 | Download #3
Changes in v1.8:
- Freed up space at the port for new production Fischer
- Added collision at the hardware store for the potting soil bags and concrete pipes
- Double fence element between brewery and refinery building site deleted
- Deleted underground trampoline at house #30
- 70s sign near depot moved a bit
- Lamp collision between Raiffeisen and field 13 moved
- Collision boxes at the station purchase moved
- Field 77 and 78 slightly smoothed
- YouTube and Twitch channel and march supporters up to date again
Download #1 | Download #2 | Download #3
Changes in v1.7:
- New alfalfa texture for better performance
- Deleted 3 parked cars at brewery site
- Created a little more space at the shopping station at the train station
- 5 small purchasable areas installed for waste water station (see map photo at the sewage treatment plant)
- Trench decoration set a little deeper at field 14
- Added fertilizer requirement for the multifruits for precision farming
- Small gap in the water plane at field 27 fixed
- Map prepared for 8 new products
- Moved the old electro box near the port
Download #1 | Download #2
Changes in v1.6:
- Precision farming ready soil types map
- 8 new products added to the map
- Slightly increased the chewing surface of the composter at the nursery
- Lavender can be harvested again with the Drescher corn cutter (thanks to Modmicha)
- Fixed collision of lamps at field 32
- Workshop at the farms now also painting possible
- Compost now with K
- Rain gutter at nursery a little lower on the ground
- New icon for silage additives
- Added FillTypeConverter "STONE_CRUSHER" for Terra Farm Script users
- Error: Failed to load distance texture "CompostDistance_diffuse" fixed
- House no. 24 Double awning deleted
- House no. 71 Barrel now has collision
- House number 75 facade now has collision
- Ready for more multifruits (thanks to Tim)
- Walkway history park visitors changed
- Deleted some old bushes next to field 58
- Field definition adjusted for field 9 (roundabout and station hall)
- Fixed log error with pickup at the chopper
Download #1 | Download #2 | Download #3
Changes in v1.5:
– The fence on the BGA South shifted slightly (part of the BHA was in the fence);
– Moved 4 bushes in the forest above field 57;
– Cleared space for a pulp mill in the port;
– Larger BGA trigger for better reset and detection
– New water symbol;
– Removed the last erroneous collision on field 10;
– Poplars can now be planted with precision seed drills;
– Removed lavender from corn header (due to motionPathEffects bug)
– Removed alfalfa at a bend in the harbor (related to conservation);
– Moved vehicle spawn location in the store a little further from the hall;
– Field 8 trench towards BGA is now part of the field;
– The alley of trees in Rinderhof now belongs to the farm;
– The missing separator on the field 29/30 has been moved to the street;
– Channel members and Twitch subscribers updated again;
– 4 new products installed at points of sale;
– Various minor fixes.
Download #1 | Download #2 | Download #3
Changes in v1.4:
- New Multifruits Carrot, Onion, Cabbage, Lavender, Alfalfa and Hops
- BGA electricity and gas is no longer sold automatically (keep, distribute or sell production system)
- Adjusted BGA's capacity and consumption for liquid manure, manure and sugar beet pulp
- Prices for diesel increased
- Prices for fertilizer sale and purchase adjusted
- Reduced prices for OSB, chipboard, and pallet boards
- Sales prices for pig feed significantly reduced
- Tree that is too close to field 55 moved
- Added collision at FED family house 78
- Smoothed out small bump on field 35 opposite the gas station
- Changed 2 bushes between field 71 and 72
- Entrance to the small forest at field 22 moved
- Field 17 on the dyke smoothed out a bit
- Added collision at shop counter
- Set up house 46 more beer and lamps
- 2 flagpoles at the shop were slightly in the air
- Added some new green connections
- Smoothed out bumps at field 66
- Fixed faulty lamp at the port area
- NF march pinwheels now have night light (thanks to Arthur 469)
- Shredded goods now also in the price list
- Grass after grass missions will now grow back
- Moved double tree at Nursery
- Added potatoes to the Fruittype category Planter
- Silage additives can now be bought at the Raiffeisen and train station shopping situations
- Small warning cones fixed in the shop
- Fixed lamp next to left hardware store entrance
- 2 new residents have moved in 37 and 4