Changes in v7.2.0.2:
- Fixes custom field destructor timing
- improvements for bunker silo driver
- Gui fix for non valid cp vehicles and disables the hud, while sitting in an attached vehicle (e.g. mobile Wood Crane).
- Disables a few hotspots, while drawing a field border.
- Disables shield raising while driving into the silo for now.
- Add option for Fieldwork to send driver back to start waypoint, when done with work.
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Changes in v7.2:
- added bunker silo mode and combine unloader mode.
- the remaining time for fieldwork is now displayed on the HUD.
- support for Universal Autoload.
- option to show the current course on the mini map.
- user setting to change between feet and meters.
- simple collision avoidance for unloaders to not crash into the combine.
- option (keybinding) for course editor to delete all waypoints until the end.
- new course visibility option (blue eye icon) to show everything
- between the leading 20 and last 5 passed waypoints.
- help menu sections for unloading combines and compacting/pushing in a bunker silo.
- countless fixes and improvements
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Changes in v7.1.2.6:
- The change for not unfold the combine after generating a course leads to the problem, that unfolding gets stuck;
- So the combine won't get unfolded with the start of the course;
- Need to find a better way, but for now it is better to have the combine unfold correctly.
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Changes in v7.1.2.5:
- fix for combine unfolding when generating a course
- fix for #2163 when island is on headland
- fix for #2175 and #2112 for better row alignment
- fix for #2165 not the best solution, but the Harvester don't drive away
- fix for custom field area for other mods (e.g. Seed Calculator)
- added new course visability option (blue eye icon) to show the 5 last and 20 next Waypoints.
- added new help menu sections for unloading combine and compacting/pushing.
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Changes in v7.1.2.4:
- some more fixes for bunker silo driver (e.g. wrong behaviour with attached weight)
- Add wheelloader + shield and snowcat support (Volvo wheelloader needs fixes by Giants, the snowcat works with 5km/h)
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Changes in v7.1.2.2:
- Fixes AD not waiting for bunker silo driver to reach its parking position
- Few more improvements, adjustments and fixes for bunker silo driver
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Changes in v7.1.2:
- added a minimum offset for auger wagon to trailer of 3.8m
- Slightly adjusted automatic pipe movement. Should help with
- Proximity sensor will now be turned off on the same side as the pipe and not only on the left side.
- Course rename enhancement
- added the Bunker silo driver
- added remaining time to the HUD for fieldwork
Changes in v7.1.1.6:
- fixed a bug where combines called full unloaders.
- threshold can now be lowered to 40% for auger wagons with a low max fill level when weight limit is enabled.
- add option (keybind) for course editor to delete all waypoints untill the end.
- Other fixes and improvements
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Changes in v7.1.1.2:
- Fix for Harvester with pipe on the right side
- Added error message for Giants AI Driver starting position too far away
- Other fixes and improvements
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Changes in v7.1.0.4:
- Basic universal autoloader implementation.
- Added safety check, so no assigned course without waypoints is getting saved.
- Fixes ai menu bug and small baler/baleloader adjustements.
- Added option to show the course on the mini map.
- Added a user setting to change between feet and meters. #1848
- Other small fixes
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Changes in v7.1.0.3:
- Added missing translation files, so every language supported by the game can be edited now.
- Added new course editor for fieldwork courses and custom field borders (more information in the help menu).
- Improved the interface for the auto load mod: FS22_aPalletAutoLoader.
- Arcusin Multipack F14 now unloads the compacted bales on the field.
- Some more fixes and enhancements.
- Vermeer DLC compatibility.
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Changes in v7.1:
- turn off stopAtEnd setting for now
- This settings is not used anywhere.
- Should consider reactivate it, but it needs to be tested with combines and AutoDrive take over. As this will be a bit more complex, will do that after ModHub Release.
- fix: no convoy stop/slow down when self unloading #1690
- some small tweaks
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Changes in v7.0.1.18:
- fixes bale type filter not working (somehow it stopped working...)
- also add a bale size check
- other fixes and improvements
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Changes in v7.0.1.14:
- Soil Sampler works now for fieldwork
- Work width detection rework for #480
- fix for course start/headland and start/connecting track with offset.
- Corner settings for headland is now available in simple mode, as some user requested.
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Changes in v7.0.1.13:
- PF Help Menu fix.
- Combine turns off the engine, while it's raining.
- Fixes mp bug
- Combine should not be stopped by heavy sloped terrain.
- Can skip 2 lanes on vines for mod sprayer that sprays 4 vines.
- Simple mode fixes.
- Should fix controller input on course generator settings.
- New Help menu sections: General, Info panel, symmetric lane change.
- modDesc description update.
- Fixes a bug with the vine course generator.
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Changes in v7.0.1.10:
- noReverse added for some towed Plows, as they work better when not pushed back;
- gsHudVisibility 0 now works for all CP HUDs;
- Added copy and paste courses to the HUD;
- Band aid for #1329 , should now always drive to the lane offset from the HUD;
- Some more Notifications added and where they are displayed.
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Changes in v7.0.1.7:
- Potato harvester self unload fix;
- fix unfolding baler;
- Saves the hud start position and lane offset;
- Should fix mp info texts;
- Added user setting to disable the player mouse event for info texts;
- Added debug channel event;
- Small fix for AIMessageErrorIsFull in mp;
- Added more console commands for dev.
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Changes in v7.0.1.5:
- Infotext display added:
- Added a new info text window.
- With mouse click on the message, the vehicle will be entered.
- While the message is hovered, the vehicle name is displayed.
- Info text are finished, empty, full, fuel almost empty, fuel empty and broken down.
- When the driver is released with a message, then the message is only being reset,
once a player enters the vehicle.
- Added optional sowing machine setting.
- The forage wagon waits until it's completely filled now.
- Added setting to stop the driver, when the silage additive is empty.
- Turn off cutter for harvesters while waiting for unloader.
- Fuel save added for harvesters.
- Add option to prefer custom fields.
- Small hud adjustments.
- Convoy deadlock fix
- Another Convoy fix
- Fix for 180 turn offset multitool
- Fixes hud play button not active, when driveToFieldWorkStartStrategy is active.
- Small MP fixes
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Changes in v7.0.1.4:
- Drive to fieldwork, unfold and lower implement just before the first or last waypoint;
- fixes LUA Error.
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Changes in v7.0.1.3:
- Only implements with ai marker or work area will be lowered/raised.
- Fixed setting input text bug.
- Fixed top/bottom page icon in then inGame menu.
- Turn fixes
- pathfinder turns with reverse will not
lower implements too early - pathfinder and analytic turns should start lowering
implements earlier to reduce waiting for lowering
at the start of the row
- Added global user setting to disable cp action event texts.
- Setting values are now saved, instead of the current ix.
(Should prevent similiar issues a in the future.) - Added proximity sensors for combines.
- Some debug refactoring
- Course generator fix
- The stone picker now works the same as the giants one after the 1.3 patch.
- Stonepickers will now wait until it's unloaded.
- Automatic unloading also works now, similiar to the giants helper. (when you place a Trailer behind it)
- TODO: Implement autodrive interface for unloading.
- Fixes course rename bug.
- Dragging a rope behind the driver. (Convoy)*
- Course generator code refactoring
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Changes in v7.0.1:
- First multiplayer version. Please be kind, if something isn't working and checkout the wiki for a few more imformations.
- Added the option to add the mod name for vehicle configuraions, as this can fix conflicts. (check Wiki for more Details!)
- Resetting of settings by the hud and gui will now considere vehicle configurations, if necessary.
- Invalid hud states are now invisible.
- While a plow is attached, the tool offset settings are disabled. The driver calculates these offsets automatically.
- Square baler are no longer slowing down.
- AD now starts a multi tool course with the hud lane offset applied.
- Turn ending fix
- Work width fix
- Changed convoy min distance to 40 and max distance to 400.
- Removed redundant turn diameter setting.
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Changes in v7.0.0.28:
- If there are headlands, make the last row overlap with the headland, and not as before, overlapping the second last row.
- Add bale loader for courses, fixes #615
- Field scanner improvements #837 #812
- Some small fixes
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Changes in v7.0.0.26:
- Headlands settings are only displayed, for numHeadlands > 0 and minor controller fix
- Added clear course buttons in the huds.
- Improved the custom field filesystem integration.
- Added content box for custom field hotspots for better interactions.
- Custom field borders can now be drawn on the AI Map (read Ingame Help section for more Details).
- Implemented a better course saving system.
- Custom fields can now be renamed.
- Show selected field
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Changes in v7.0.0.25:
- Singplelayer folder was created at the wrong place and if the first folder was missing, save won't load.
- Adds support for field edge courses recording in the controller hud.
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Changes in v7.0.0.21:
- Turn off pathfinder turns by default;
- Drive to 1st or last waypoint with field speed;
- Implement raise/lower late/early configurable (see Wiki);
- Plow rotation in turn;
- Added a simple movable HUD (see Helpmenu in the game.);
- Pathfinder FPS boost (a lot less FPS drop, slightly longer calculation).
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Changes in v7.0.0.18:
- Some changes in the Job starting and stopping
- Show course start/end on plot
- Synchronize the cp job parameter between the in game menu and the mini gui
- Turn fix and improvement
- Added Interface function for AutoDrive
- Added the Bale wrapper
- Added Bale Loaders
- Error popup on course generator error
- Added a field margin setting to generator screen
- Articulated vehicle reversing fix
- Also fixes unfold for Ropa Harvester
- More turn fixes and improovements
- Attached harvester
- Small translation changes
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Changes in v7.0.0.16:
- Better corners when scanning fields
- End of course offset fixed (again)
- Pathfinder debug overlap box disabled
- Work width calculation fix
- Moved course display to the background behind the course generator settings fixes
- Disabled activating Cp with default keybinding
- Minor fix/refactor for course generator
- Reversing tuning
- Added imperial unit foot
- No pathfinder for simple wide turns
- Headland turn fix
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Changes in v7.0.0.11:
- Field scanner tuning
- Always use AI markers for plow offset
- Turn fix
- Wait for implements lower after turn
- Pathfinder turn fix
- Course generator fix
- Disabled Shovel/shield auto work
- Fix for percentage parameters
- Course generator settings added
- Combine pocket fix
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