Changes in v2.0.0.5:
- Greenhouse for strawberries (placeable) added
- Strawberries added as input to dairy and pastry shop
- Added strawberry milk and strawberry cake as new filltypes
- Water filter for waterworks installed as input
- Paper production expanded => Now also produces water filters
- New double garage built in the main courtyard
- Spinning mill placed a new building
- Distillery placed a new building
- Adjustments to Premium Expansion DLC
- Fixed water for animals
- Fixed fish food pallet
- Road system rebuilt including splines
- Ground adjustments due to new roads
- Adaptations to straw recovery
- Trigger fixed at river water stations => AD did not draw river water independently
- Added parsnips and beetroot
- Delicatessen production expanded by 6 production lines
- increased revamp version to 1.4.3.0
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Changes in v2.0.0.4:
- Added manure to the chicken coop at the egg farm
- Illuminated courtyard lamp installed at the Eierhof
- ManureHeap registered at Eierhof (placeable.xml)
- Mineral feed production installed on the main farm (placeable.xml)
- Silillant added as a booster in fermenters
- Error: TransformGroup Kabel230Volt (node id 160072) has a zero scale => Fixed
- Fixed trigger marker at river water pumping station
- Shelter at Rinderhof and at Holzkerle sawmill renewed
- Light installed on both sawmills
- Enlarged the feed trigger at the sheep pen at the sheep farm
- Added greenhouse for tree seedlings. Produces pallets of 40 seedlings that can also be sold at points of sale.
- The original Giants seedling pallets cannot be sold!!
- Diesel and fuel inserted at points of sale
- Fixed tobacco and carrot growth without season
- Spinning yield of fabric and workwear increased
- Metal production installed (placeable.xml)
- Wooden barrel production installed by Schreiner
- Wooden barrel is now required at the rum factory and winery
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Changes in v2.0.0.2:
- A NEW savegame is required
- Fixed collision in multi production
- Fertilizer production herbicide trigger fixed
- Adjusted butcher trigger for animals and adjusted consumption
- Collision at Aspach supermarket (ice cream truck) Placed correctly
- Removed bump at field 52
- Fixed texture error with information signs
- Expanded silo displays and fill types at Rinderhof, Schweinehof, Obsthof and Gemüsehof
- BGA4 renewed
- Various bugs fixed
- Added ball storage at Rinderhof and Schweinehof
- Added ball storage placeable for cotton and sheep's wool
- Added courtyard lighting at Schafshof
- Fixed bug when mowing green areas ( after mowing the plow status appeared)
- New ICE installed
- Changed train at the waterworks (inclination from the mountain)
- Fixed the trigger for fuel at the peat plant
- Added Methane as a booster at Refinery
- New texture for dirt roads
- Added Danish translation
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Changes in v2.0.0.1:
- Fixed rice at harvest time
- Bridges rebuilt for AD
- Fixed crap at Kuhstall Haupthof and Rinderhof
- Various minor bugs fixed
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Changes in v2.0:
- Added silos at Schafshof and Wasserwerk (placeables)
- Fixed texture error with information signs
- Removed productions from mission objectives
- Ground textures changed
- Removed the grass under the garage by the sheep paddock
- Added missing fruit to Seasons
- Millet crop removed and tobacco installed
- BGA's modified
- Added icons for water and fuel
- Water as an additional input for Beetmaster
- Productions adapted to the new revamp versio
- Forest rebuilt
- Farmlands Remade
- Installed new animals from Susi25 and Wingi
- Installed own animal stables with water
- Giants animal stables installed with water
- Various adaptations of productions
- Traffic light script installed by Achimobil => currently still slight problems with AD. Achimobil and AD are working on that
- Butcher switched to Revamp
- All flaps at the power plant and silos close at 11 p.m. every day
- Splines renewed at roundabout => AI traffic stopped constantly
- Ore production added for DLC
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