Download AutoDrive Script Mod v1.1.1.8 by Stephan-S for FS19 | Farming Simulator 19 game.
Changes in v1.1.1.2:FIXED:
- in SP no parking spaces could be assigned
- pathfinding should no longer create paths with angles above 90°
- after unloading and closing the trailer, drivers should start driving again immediately
- AD logged errors on startup when no free helpers were available (helper will now be created)
- camera slid into the ground in the interior view when driving f.e. example through a hall
TWEAKS:
- unloader are called off their assigned harvest vehicle faster
- unloader in the field should now find their way to the harvesting vehicle more quickly
- unloader allowed to take tighter turns on the field
- unloader keeps trailer straight when reversing (turntables are locked, no change from before when usinge multiple trailers)
- unloader can turn directly forward during turning maneuvers of the harvesting vehicle instead of backing up first and waiting for the harvesting vehicle to turn (vehicle-specific setting)
- if a vehicle is already at the destination point (distance <= 8m), it will not search for a route again when switched on, avoiding an unnecessary lap
- braking behavior adjusted at various points to avoid flickering of brake lights
- Algorithm for wayfinding reactivated, so that now also blue courses should not be a problem anymore
- the front collision is now no longer at 2m but again directly in front of the current vehicle
- various performance improvements, e.g. in route calculation
- Vehicle can be sent to refuel via freely definable key (vehicle stops at destination)
- if LShift is pressed when moving a waypoint, it remains at its original height and cannot sink into the ground
- vehicles should now start in a suitable direction if they are started on a blue line and can reach their destination in both directions
Download #1Changes in v1.1.0.4:- ADDED: Setting to switch between holding down L-CTRL or using the second editor mode.
- ADDED: Possibility to switch between destination icons.
- TWEAK: AutoDrive now invokes a FieldExit Task dependent on the vehicle settings when driving for Courseplay.
- TWEAK: Combine unloader now unregisters after leaving the vicinity of the harvester to allow more space for the following unloader.
- FIX: Loading fertilizer/seeds at multisilos.
- FIX: Fixed handling park job for Courseplay controlled vehicles.
Changes in v1.0.7.1:- Includes countless bugs and fixes since last release 1.0.7.0
- Livemode is now the only supported method. So all precalculated routes will be removed from the config files and lead to better auto-saving times and MP perfomance.
Changes in v1.0.4.9:- New settings GUI
- Option to enable/disable the refilling of both seed and fertilizer, for those that don't use their seeder to fertilize. Changes in v1.0.4.8:-Fix for vehicle specific settings
-Should make sure both fertilizers and seeds can be properly refilled now, without the need to click 'Continue' afterwards.
-Made sure the text input is now always selected when opening target name gui.
-UpdateName event never retrieved the vehicle object from the stream.
-Global Company Trigger workaround (collision detection disabled around them for now)
-Added secondary mouse functions on the HUD. All secondary methods are available with right or middle mouse click on the buttons:
-Renaming destination (currently selected one) on 'Create Destination' button
-Previous drive mode
-Previous neighbor point
- Remove Destination (closest point, if destination exists there) on 'Remove waypoint'