Download mod Added Realism For Vehicles v1.4.2 for FS19 | Farming Simulator 19 game.
Added Realism For Vehicles -
The purpose of this mod is to make the game more realistic. To do this, tire physics was rewritten while working in the fields. The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding.Changes in v1.4.2:- Removed sink beeing only reduced in rolling direction.
- Load now effect how much the wheel digs into the ground,
- narrow wheels dig fast and wider digs slower.
- Increased friction when wheel reaches max sink to decrease sliding.
Changes in v1.4.1:- Humidity now plays a big role in wheel settlement and less load on the wheels;
- Enhanced REA moisture effects when Seasons are on;
- At very low speeds, rolling resistance was not added, now this is fixed;
- Added smoothing of the load on the wheels to obtain a more uniform rolling resistance;
- The lateral movement and rolling speed are now based on the same reference parameter;
- Various settings and edits.
Download #1Changes in v1.4:- Increased mud particles behind wheels.
- Particles was based on vehicle speed but is now based on wheel rotation speed,this adds particles also when vehicle is standing still and wheel spins.
- Tiretrack is now changed when wheels slips adding the visiual effect of wheel digging.
- Fixed issue in original script creating tiretracks below ground as a multiplayer client.
- Lowered friction loss from wheel sink.
- Increased friction loss from ground wetness.
- Slightly decreased friction of Crawlers in field.
- Fixed issue where HUD was visable even when disabled.
- Added separate frictions during wet ground for seansons and "vanilla".
- Center of gravity can never be higher then 3 times the wheel raduis,
- some singel component vehicle got very high center of gravity.
- Code optimization.
Download #2 Download #3Changes in v1.3.2:- Fixed console only showing two lines.
- Fillspeed for calculating fillspeed now uses total fillspeed of all fillunits and not
- each fillunit individually.
- Center of gravity length wise is now only changed for motorized vehicles.
- Center of gravity height adjustment is now lowered to 0.05-0.3m above the wheel axel.
Download #2 Download #3 Wheels:
In the base game many vehicles does not take tiretype into consideration making for example
the lizard pickup truck recive unrealistic high friction at all ground types.
This mod fill the missing data based on tiretrack index making it universal.
Different tiretypes now act completely different on different ground types and
suffers differently on rain and sinking into the ground.
This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction based on size of tire making wide tires, duals and tracks worth the money for
heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state.
Adds rolling and sideway resistance meening:
More wheel load, small tires and soft ground = more force needed for pulling or pushing.
Less wheel load, large tires and hard ground = less force needed for pulling or pushing.
Wheels now dig down into the ground.
Implements:
Pulling force for "Plows", "cultivators" and "sowingmachines" is affected by ground type.
Balers and loading wagons uses power based on fillspeed.
Tested on game version 1.7.x
Simple steps to install FS22 Mods:
- Download the mod «Added Realism For Vehicles v1.4.2 for FS19»
- Copy the mod in ,,My Computer> My Documents> My Games> Farming Simulator 2022 > mods" folder
- Start the game, activate the mod