Download mod Suedhemmern Map (Seasons Ready) v4.0 by GMCW for FS19 | Farming Simulator 19 game.
Version 4.0 Seasons- Seasons Ready made.
- bugs fixed from previous version
Changes in v3.5:New productions:- Brewery (hops, malt and water out and beer out).
- Malting (barley or wheat and water and chips and malt out).
- Potato washer (potatoes and diesel and water and washed potato and compost out)
- The washed potatoes can be tied to the big conveyor with the trailer and compost on the small conveyor
- be removed with the shovel.
New fill types:- Beer can be transported with the attached tanker
- Malt and washed potatoes can be transported by any tipper.
Warehouse:- For all new filling types, the warehouses have been expanded and sales outlets have been set up.
More minor bugs fixed.- The main courtyard is equipped with warehouses for all types of fruit, straw, grass, hay.
- There are also storage facilities for manure, manure and milk.
- At the farm are the species cows, pigs, sheep and chickens, the horses are outsourced to the horse farm.
Changes in v2.0:
1. Fixed productions
Seed, fertilizer, compound feed (TMR), pig feed, silage, grass drying (hay), compost master, flour production, diesel production, refillable yard filling station
2. Warehouse extensions / new installation
Main warehouse expanded by seed, fertilizer and compost; new warehouse for industrial goods (currently flour) installed
3. Sales outlets
Added diesel at the harbor, compost at the Garden Center and Landi, flour at EDEKA and at the LEDLIVersion 1.6.0.0 Multifruit1. Wild growing fence posts removed
2. Individual red cabbage removed at the entrance to the feed mixing hall
3. Shafstall Palettenspawner shifted by 20cm, so that it no longer collides with the shelf. Ground marker adjusted accordingly.
4. Floating house located at the industrial plant
Fixed a fence on Meadow 2
6. Lantern on the Eimo out of the way
7. Bakery flickering gates fixed (texture swapped)
8. Water storage with signage installed at the yard for emptying of water trailers
9. BGA fixed so that it can be bought and operated by other courts in the MP to defuse low terrain changes around the Hubbel to the silos.
10. Fixed some field edges.
11. roof of the shelter at the wash area equipped with a collision (no blind flight anymore if you drive through it)
12. Fixed various collisions (added where necessary, removed where irrelevant)
13. Slightly raised the roofs on the grain silo to reduce the texture's Z-fighting. ClipDistance is set uniformly to 350 so that the roof appears together with the building in the self-field and not first the roof and then the building.
14. Reset point for vehicles slightly shifted to have more space for potato storage hall out.
15. Ground marker inserted in the yard grain silo for filling
16. Sugarbeet_Haulm Texture changed so that no leaf remains appear when sowing over the seed texture. But the leaf remains fall away after harvesting. This is a bug from Giants.
17. Laundry at the yard lowered by 18cm to get better ground adaptation.
18. Remove stone wall specularmap (glossmap) to remove the unnatural and deep black drop shadows.
19. Removed at box 13 collision on some utility poles and traffic signs
20. BGA bunker capacity increased to 90000Liter (The bunker is the part where your silage will dump for processing)
21. Field14 removes a fence element to widen the driveway
22. Field07 Grass corner removed and fieldArea redefined
23. EIMO Specularmap removed during milk processing to remove drop shadows.
24. Remove pig grouse Specularmap to remove drop shadows.
25. White cabbage and red cabbage Diffuse texture and normal map for the fillplanes replaced and Materialholder adapted accordingly
26. Wood chips added to the yard at the straw store and sign changed
27. Roof on the BGA equipped with collisions
28. Building fences placed in front of the gates of the feed mixing hall to avoid further inquiries whether the hall is working or not. These fences can also be sold through the shop again.
29. Reduced shine on the cutterbar shelves and control boxes.
30. Manure was added to the sales stations garden center and sewage treatment plant.
Version 1.2.0 Multi FruitHops and tobacco added as supplementary fruits; Warehouse for tobacco and hops expanded; Tobacco outlets set up at the cigar factory and for hops at the brewery; for both additional fruits, there is another point of sale; Gates changed at the Erdfruchtlager; Ceiling changed in the earth fruit camp; Power pole offset to field 40; parked vehicle removed from dealer; fixed more known bugs; Decoration extended; the new crops can be harvested with the combine harvester with a corn header; the possible LUA error is the same as with the installation of onions and carrots; Fixed the texture of the fence on the sheep pasture and the pigs; V 1.2.0: With the activation of Modhoster, tobacco and hops are available as additional fruits. The sowing is carried out with the help of traditional seeders, harvesting with a combine harvester with maize header, transport in normal tippers.
Version 1.1.0 MultiFruitFruit / fruit carrot / carrot, fruit / fruit onion / onion
Outlets and stores for the additional fruits
some automatic gates installed
eliminated previously known bugs
V1.1.0: Once this version of Modhoster is unlocked, onions and carrots can be grown as supplementary fruits. There are also two harvests available, which Tom has adapted to the fruits. The warehouses are extended accordingly and outlets are set up.
Attention: Be sure to pay attention to the version number at Modhoster, I wait for about 11 hours the activation. Will probably be done until sometime on 13.01.2018.
NOTE:In the growth of new fruits, an LUA entry will inevitably appear in the LOG. This error can also be repeated, but has no effect on the game. When the plants are fully grown and you save, the mistake is gone and will not come back. THERE IS NO FAILURE OF THE MAP, BUT A BUG IN THE GAME. The map was at Giants and they recognized the BUG in the game. This will be corrected according to information from Giants with the next patch. Until then, it is also not possible to dump the fruits everywhere, also that should be possible through the next patch.
Since it has no negative consequences in the game, I decided to release the version because you do not know when the patch will come.
V 1.0.0: For the new year I introduce the Südhemmern Map for the LS 19 to you. The main courtyard is equipped with warehouses for all types of fruit, straw, grass, hay. There are also storage facilities for manure, manure and milk.
At the farm are the species cows, pigs, sheep and chickens, the horses are outsourced to the horse farm. There are 4 pet traders, but each act only one species. The cows can be found in Hille, the pigs in Hartum, the horses in the South and the sheep on the connecting road next to the Landi.
At the farm you can buy fertilizer, seeds, crop protection and lime directly at a lower price. In Hille there is a shop on the Landi, where you can buy all goods and fruits at the normal price.
The map has 42 fields and 2 meadows. The meadows are designed so that you do not have to care for them, they just grow after, there is no helper operation there, as with the hand mow.
All gates can be operated, the cutterbar shelves and flaps also work. There you will find switch boxes near where the triggers are installed.
All sales stations are displayed in the mini map.
At the Hille country store, there is a shop where you can buy all the fruits and goods when you have a bottleneck.
The sleeping point is in the main house on the 1st floor in the bedroom.
At the station Hartum under field 19 there is an open space for another yard, you have to cut the trees, adjust the terrain a bit with the tool and can place buildings there. Field 19 is part of the purchase.
I have attached some pictures. If you know the map from the LS 17, you will quickly find your way around, even if some things had to be changed.
I wish you all a happy new year and a lot of fun in the game.
Your GMCW
Tested on game version 1.4.x
Simple steps to install FS22 Mods:
- Download the mod «Suedhemmern Map (Seasons Ready) v4.0 by GMCW for FS19»
- Copy the mod in ,,My Computer> My Documents> My Games> Farming Simulator 2022 > mods" folder
- Start the game, activate the mod