/ FS25 Mods | FS22 Mods | FS19 Mods » Maps » NeverLand Map v2.2 by Oli5464 for FS19

NeverLand Map v2.2 by Oli5464 for FS19

31 May 2019 admin 846 1
NeverLand Map by Oli5464 for FS19

Category - Maps
Version game - v1.3.x
Credits: -

Description about «NeverLand Map v2.2 by Oli5464 for FS19»:

Download mod NeverLand Map v2.2 by Oli5464 for FS19 | Farming Simulator 19 game.

Version 2.2
  • Get FillTypeMover.lua update from Farmer_Schubi and Installed
  • Traffic Installed
  • Rebuilded Bga Fahrsilo (please insert tipColMap.grle from a new savegame into yours)
  • Lamps at the Bga set
  • Lamps placed at both statues
  • Hedges placed at the church
  • Deko Jung Trees Installed
  • Deco bushes
  • Liquid Fertilizer Production Removes
  • Biomass sale removed
  • Warehouse Sale Removed
  • Liquid Sale Removed 
Version 1.8
  • Latest diesel production from Farmer_Schubi Added
  • Dieselharstellung of Farmer_Schubi firmly installed (beside weaving)
  • Silage production by Farmer_Schubi permanently installed (at Bga)
  • Warehouse added as new outlets
  • Milchlagerhaus Inserted (under Diversen in the Shop)
  • Dealer Sales Trigger Marking Set
  • Liquid tank manure and digestate entered
  • Holes and windmills removed from the fields
  • Map folder tidied up
  • Maprand Rocks Set
  • Bga hedge put
  • New fences set 
Version 1.7
  • Lime production by Farmer Schubi Added
  • Liquid fertilizer production by Farmer Schubi Added
  • All of Farmer Schubi's creations are up to date
  • Fillable farm filling station and liquid tank from San Andreas added (Thanks for your approval) (is freely placeable)
  • Placeable Halls of Stevie Added (Thanks for your approval) (can be placed freely)
  • Main farm except for the farmhouse Leer (can be made free)
  • In the shop under silos halls and Diversen are some new mods
  • Barn at cattle trade added
  • Installed icons again
  • Changed lighting conditions
  • All clip distancings lowered
  • Floating Waterfilltrigger Deleted (Sorry for that)
  • Lamps Deleted Add Placeable Add
  • Bushes removed again 
Version 1.2
  • new fruits installed
  • harvest and storage silo is included
  • various small changes
It was rebuilt from scratch and is fictitious.
The map has 3 woods 6 open spaces (purchasable) 19 fields (purchasable)
Spinning dairy biomass and bga have also found their place
There are 3 outlets (take all fans)
Wind turbines from kastor were installed (thanks for that)
Carrots and onions from gmcw were installed (thanks for that)
ModPack with MultiFruit Harvester and MultiSilo Located at
I hope I make one or the other a joy with it and wishes a lot of fun while farming
MFG Oli5464

Tested on game version 1.3.x    

Screenshots with «NeverLand Map v2.2 by Oli5464 for FS19»
NeverLand Map v2.2 by Oli5464 for FS19 NeverLand Map v2.2 by Oli5464 for FS19 NeverLand Map v2.2 by Oli5464 for FS19

Simple steps to install FS22 Mods:
- Download the mod «NeverLand Map v2.2 by Oli5464 for FS19»
- Copy the mod in ,,My Computer> My Documents> My Games> Farming Simulator 2022 > mods" folder
- Start the game, activate the mod

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  1. Krazykidd
    Guests
    18 September 2021 21:27 | 0 | 0
    + +1 -
    As I played this map I found some things that needed to be fixed in order to actually work the map let alone enjoy it.
    firstly there was missing fill types for trailers
    then the ratios for wood production were just enough to keep one facility busy not the multitude
    then there was translation issues that needed to be addressed as the l10_en file was still all in German
    then some facilities weren't even included in the l10_en file giving them a missing line error that blocked the fill types required to run the facility
    and so on
    you have to have your own trailer to pick up the pallets
    the weavery to make material for cloth requires LOOSE cotton, not baled cotton and you need a special harvester for that plus a trailer to bring it to the trigger
    the weavery also takes wool but it isn't listed on the global company operations screen
    I have also noticed but haven't fixed the issue with the pipes at the sugar mill and the flour mill being too close to each other making it almost impossible to select the fill type you want without having to back the trailer right under the selected pipe rather than triggering a choice menu