Version 1.8 without trenches
- New fruit tobacco
- New product compost
- Compost can be used or sold with manure spreaders on the fields as fertilizer
- New productions for liquid fertilizer, pig feed, crop protection, diesel, hay drying and lime works
- New color for the display numbers in all productions
- Sounds added for some productions
- Buyable land area at the nursery (suitable for: Composter)
- Buyable land area at refinery (suitable for example: diesel factory)
- New store category for Fed production mods
- Sorghum no longer as mission fruit because of wrong seeders
- Adapted seed rates
- Straw yield slightly lower
- Version without trenches
- Collision map boundaries
- Earthfruit seed consumption adjusted
- Consumption and grain day adjusted
- Collision Halls BGA South
- Airplanes and balloons fly over the map
- Sales opportunities for shredded material
- New small land purchase area for compound feed (suitable for placing the compound feed factory)
- New symbol for catch crop Oilseed Radish
- 3 productions, compound feed, fertilizer and seeds as placeable mods are included in the map
- Pig feed, compound feed, fertilizer, seed, liquid fertilizer and plant protection can now be sold
- New outlets petrol station and petrol station Aral for sale of diesel
- Here are 2 entries to be made in the ITEM savegame (See my LS19 LetsPlay Video 279)
- Channel members blackboard in the shop again up to date
- Defective object / texture located behind the nursery
- And all other FedMods buildings are included in the map, unzip folders and move the files into the modfolder
Large fields (20 cereals, 14 grass)
17 sales stations
2 bga's
New missions
Very much space for placeable objects of all kinds
I wish you a lot of fun and good luck on the NF march
Kind regards
FedAction-LetsPlay
Tested on game version v1.3.x