Mod Nordfriesische Marsch Map v1.4 for FS19 | Farming Simulator 19 game.
This is the beta version of the North Frisian march from FedAction LetsPlays The log is error free.
I hope you like it!
FedAction of the modders of the map knows about it and agrees.
North Frisian plains with attention to detail, typical of dikes, ditches, forests, deco windmills
Large fields (20 cereals, 14 grass)
17 sales stations
2 bga's
New missions
Very much space for placeable objects of all kinds
Version 1.4 Multifruit- New fruit spelled
- New fruit millet
- New fruit poppy
- New fruit alfalfa
- Channel members frame in the shop again up to date (Many thanks to you)
- Warning signs on the BGA silos
- Rye straw yield about 30% less
- Building station, compound feed, bakers, dairy, decoration restaurant no longer too dark
- In the large hall at the yard is no more trash
- Hops price reduced by about 10%
- Fixed a tree next to field 23 outside the map
- Double tree next to Hansano and field 3 deleted
- Double tree grass meadow yard cleared to field 1
- Double tree row over field 8 deleted
- Particle fruit varieties should now work
- Farmland pixels between fields 17 and 18 are no longer in 15
- Fixed floating mailbox
- Bus stop signs should stop now
- All BGA silos and bunkers revised again
- All the lights in the halls at the yard changed
- Old bus stop signs deleted
- Changed the bridge to field19 again
- Beneath the map lying silo walls, benches and CashAutomat deleted
Changes in v1.3:
- Wrong silo texture changed at the station, depot and sewage treatment plant
- Field 24 recalculated (now course play suitable)
- Slightly floating house field 23/24
Version 1.2 Multifruit
- New fear hops
- New fruit carrots
- New fruit onions
- New fruit rye (texture will change in future version)
- New fruit symbols (fruithud) in the sales menu
(the mod zzzz_IndividualHudFruit we do not need anymore)
- Channel members name in the shop up to date
- All BGA bunkers adjusted again
- Silage bunker at the BGA's now fermented in 30 ingame hours
- Disappeared house at the weaving mill is back
- Grass in the parking lot at the bank
- Road between BGA South and Field 18 slightly changed in height
- Spawnpunkt changed at the shop one ends up when leaving no longer in the table
- Missing piece of wooden fence next to house at the sewage plant inserted
- Missing piece of wood next to house at BGA South inserted
- Floating power pylons
- Floating level crossing signs
- Floating lamp at the station
- Remove grastexture from the sales trigger at the sugar factory
- Fence changed at the stadium
- Fixed ground textures at the harbor
- Growing grass at the harbor removed
- Faulty bucket removed at the horse riding area
- Silo at the pulp mill adjusted in height
- Fixed hovering containers at the harbor
- Field 24 limits revised (not next to the map)
- Bridge field 23 adapted to BGA Nord
- For information with the future patch 1.3 probably new harvesters for the new crops are needed
Version 1.1
Flying shield deleted at weaving
Sales area Raiffeisen slightly shifted (savegame change needed to -233,422 99.57)
Sounds adapted to the map
Signs Bus stop now stop and have no more collision
Car BGA Nord is no longer in the carport wall
Auto Aral is no longer in the carport wall
Car at the cogeneration plant is no longer in the fence
Fence at the court house further away from field 1
Grass field at the yard now without faulty grass edges in the field
Grassfield missions should work now
Ships route no longer too deep
BGA has a bit more capacity and works faster
BGA bunker walls improved
Street adapted at gardening to the dike
Cotton removed from dyke at field 13
Wheat removed at field32
Fixed 2 double trees in the forest at the sawmill
Bridge railing now with collision
Field 6 Corner to the hardware store adjusted slightly
Tested on game version 1.3.x
Simple steps to install FS22 Mods:
- Download the mod «Nordfriesische Marsch Map v1.4 for FS19»
- Copy the mod in ,,My Computer> My Documents> My Games> Farming Simulator 2022 > mods" folder
- Start the game, activate the mod